Room 1 · No. 2026.1
Menu, 1981
Bronze, brass rods
Drawn for the Xerox Star in 1981, then put away for nearly thirty years. Phones brought it back. Everything a visitor came for is kept behind it.
So we built it one. Baklyne is a 3D studio: we make websites you walk into, VR rooms and live shows for brands.
Six rooms · one exit · admission free Founder's record: 19 client contracts, every review 5.0.
Scroll to walk in
Room 1 · No. 2026.1
Bronze, brass rods
Drawn for the Xerox Star in 1981, then put away for nearly thirty years. Phones brought it back. Everything a visitor came for is kept behind it.
Room 2 · No. 2026.2
Flour, butter, chocolate, glass
Invented at Netscape so a shop could remember your basket. Accepted several times a day since, by people who have not read what they agreed to. Please do not touch.
Room 3 · No. 2026.3
Oil on canvas, covered
Written so an advert would not have to touch the page it paid for. In 2014 its author said sorry. The painting underneath is said to be very good.
Room 4 · No. 2026.4
Twelve lamps, one motor
A kinetic work. It has been about to finish since the day it was switched on. Visitors are asked to wait.
Room 5 · No. 2026.5
Plinth, rope, one lamp
The work was here a moment ago. Also in this room: Dark Mode, black paint on canvas, hung on the far wall. We think.
Room 6 · No. 2026.6
Paper, one roll
Its inventor says he regrets it. We followed the paper to see where it ends. It leaves by the exit, so we did too.
Baklyne is a 3D studio. Websites people explore instead of scrolling past, product worlds, VR rooms and live installations, for brands that want to be remembered.
Two client projects and two of our own.
A site that looks like nothing else and still holds its frame rate on ordinary machines: a Three.js scene with hand-written shaders. Built for a repeat client, every contract rated 5.0.
See it live
Discovery you can spin: a 3D globe with clickable markers, inside a React interface that stays quick while the scene renders. The globe and the interface around it were built by our founder.
The hall and the six rooms you just walked through. Modelled in code, lit and ray traced in Blender, then played back by your scroll.
A watch movement the size of a sculpture. Every wheel, screw, jewel and engraving is made in code and rendered ray by ray.
Baklyne makes the 3D a brand launches with: websites people explore, rooms they step into with a headset on, shows they stand inside.
His record: 19 client contracts, every review 5.0
A site people explore instead of scrolling past.
Your product, real enough to turn in your hand.
A place your audience steps into, headset on.
Screens, light and sound for a launch night or a stage.
Six rooms are taken. The seventh is waiting for a work. Tell us what you are launching and what people should feel.